Showing posts with label website. Show all posts
Showing posts with label website. Show all posts

Sunday, September 30, 2012

If you read this post, you win a hundred points!

Gamification is a barely new concept that is changing the way people do activities these days. It can be defined as the the application of game elements and mechanics and digital game design techniques to non-game problems or contexts. It is a current trend among software developers who want to make their programs more engaging and businesses who want to increase the productivity among their workers.


Basic techniques of gamification motivate certain desired behaviors by taking advantage of the human tendency to engage in gaming, as it distracts people from what they are actually doing. These techniques are known to most internet users, as they are already present in very famous sites such as Facebook and Foursquare. They are more simple than anyone could think: winning points, obtaining badges, leveling up, climbing up “leader boards”, using virtual currency, showing progress bars, fulfilling quest, having avatars, etc. Adding these features to websites and programs, where there may be tasks considered otherwise rather dull or stressing, makes them not only endurable, but also enjoyable.

One important example of the brilliant use of gamification is the educational website khanacademy.org. Salman Khan, the site creator, incorporated game-like characteristics to make it more attractive for a younger learner audience. Students can win points and badges by doing exercises and watching videos and progress bars tell them how good their performance is at a given task.

You got to the end of this article, so you are now a hundred points richer. One can only wonder what else can be made into a game by just adding points to it. Is everything considered boring going to be “gamified” some day?

Saturday, September 29, 2012

Facebook: A doubled-edge sword for kids


 Facebook, founded in 2004 by M. Zuckerberg, was initially directed to Harvard’s students only; however, nowadays everyone has access to it. We all know what this website is about, how it works, how to use it and most of us have a Facebook account.

  Facebook states that kids under the age of 13 are not allowed to have an account, but is not so difficult to lie about age on the website. Moreover, parents do not always allow their children to have FB accounts, yet kids can dive into FB on their own.

 The benefits of using the site seem to be not few compared to the adverse consequences of it: it improves children’s social skills by allowing them to have contact with other people, it gives them the chance to express themselves, it provides them online social media skills, it helps them to communicate with their classmates and discuss school work.

 The disadvantages, on the other hand refer to bullying, addiction to the website, an opened door to other websites not appropriate for teens or kids, and fake accounts with pedophiles behind them. Teenagers do not always know to differentiate right from wrong and kids under 13, or even 14, are exposed to great dangers they don’t even imagine. I think it’s not FB the problem, but an “age” one: FB is not necessary a bad thing, but it is when it's used by kids who have no idea what they are doing.


 So, if you had a child under 13, would you let him/her have a FB account?